Standalone MMO engine + RPG Maker and RPG Tools import support

Build a Fully Multiplayer MMO
From Scratch or From Your Existing Game

ED5 MMO Studio is a complete standalone MMO engine with a visual editor, browser client, authoritative Node.js server, and PostgreSQL-backed data stack in one package.

Start from scratch or import existing projects from RPG Maker and RPG Tools, then move straight into worldbuilding, balancing progression, and shipping your multiplayer game.

Watch ED5 in action

Standalone MMO engine

Not a plugin or converter — full editor, client, and server included.

Import without rebuilding

Bring RPG Maker or RPG Tools maps and data into an MMO-ready stack.

From prototype to launch

Focus on content and design instead of multiplayer infrastructure.

Full source code includedNo royalties — keep 100%Lifetime updatesCommercial tiers available
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Standalone Engine

A complete MMO stack, not a converter plugin

ED5 MMO Studio includes the editor, game client, multiplayer server, content tools, and data layer as one production-shaped engine. You can build from zero or import existing projects into a full multiplayer architecture.

Import + Upgrade

Use your RPG Maker and RPG Tools work as a launchpad

Import maps and existing project data from RPG Maker or RPG Tools, then keep building with MMO-ready systems. Preserve your creative work while upgrading to real-time multiplayer and live world control.

Fast Validation

Try the workflow before buying

Start in the browser editor with no install and no card. Review the full documentation, then compare plans on the pricing page when you are ready to ship.

/ what you get

Buy the stack once.
Ship faster with every system included.

Instead of assembling multiplayer infrastructure from scratch, you start with a production-shaped MMO foundation: world editing, content management, authoritative combat, progression systems, deployment tooling, and room to customize.

01

Browser-Based Editor

Outcome first

Open the full visual editor directly in your browser — paint terrain, manage items, build quests, and configure every game system without installing anything. Same editor as the desktop app, accessible from any machine with a URL. Try it free for 1 hour with no card required.

Start from a full production workflow instead of assembling tools.

Included in the core license
02

20 TPS Authoritative Server

Outcome first

Node.js game server with fixed tick loop, WebSocket networking, spatial hash grid, EventBus, and 57+ client-server message types. Delta compression ensures smooth multiplayer at scale.

Keep rules authoritative and stop designing around client trust.

Included in the core license
03

PixiJS 8 Isometric Client

Outcome first

Isometric 2:1 diamond renderer with dynamic lighting (AO, bloom, shadows, vignette), day/night cycle, weather particles, 8-directional movement, entity interpolation, and 54 HUD components.

Ship a browser client players can join instantly.

Included in the core license
04

Real-Time Combat & Pets

Outcome first

GCD-based combat with 9 AoE shapes, 22 status effects, 18 weapon types, and full PvP with 5 zone rule types. Plus a complete Pokémon-style pet system with battles, taming, breeding, and evolution.

Launch with progression, PvP, and content loops already wired.

Included in the core license
05

TypeScript Plugin SDK

Outcome first

Drop a .ts file into the plugins folder and it auto-loads. 35+ typed events, custom commands, client-server messaging, persistent data store, and full auto-cleanup on unload.

Extend the stack without forking the whole engine.

Included in the core license
06

44 Systems & Deploy Anywhere

Outcome first

Combat, crafting, pets, guilds, housing, quests, PvP, economy, and 36 more systems — all server-authoritative. Build desktop launchers or deploy to the web. Edit from the browser or the Electron Studio app.

Move from prototype to deliverable build pipeline faster.

Included in the core license
Product Tour

See what you are actually buying

These are not mockups. The screenshots and code samples below reflect the included server, client, editor workflow, and extension surface you receive with the engine.

Browser Editor

The full visual editor runs directly in your browser — the same admin panel available in the Electron Studio app. Paint terrain, place mobs, create items, build quests, manage NPCs, and configure all 44 game systems from any device with no download or install. Every account gets a free 1-hour trial — no credit card needed. Add a card to extend it to 7 days. If you bring your own PostgreSQL for Studio Web, it must accept public inbound connections from any IP for now.

Why it matters

Open the editor from any browser and start building worlds immediately — no install, no config.

30 editor pagesIsometric zone editorBYO DB with public accessNo install needed1-hour free trial
ED5 MMO Studio
Browser Editor preview
editor.config.ts
// The browser editor is the same admin panel
// that ships inside the Electron Studio app.
//
// Available editor pages (30 total):
//
// World Building
//   ├── Zone Editor (isometric tile painter)
//   ├── World Config (biomes, weather, day/night)
//   ├── NPC Editor (dialog trees, vendors, quests)
//   └── Mob Editor (AI, loot tables, spawn rules)
//
// Content Management
//   ├── Item Editor (18 weapon types, armour, consumables)
//   ├── Ability Editor (9 AoE shapes, status effects)
//   ├── Quest Editor (objectives, rewards, chains)
//   ├── Recipe Editor (crafting, smelting, alchemy)
//   ├── Skill Editor (24 skill types, XP curves)
//   └── Pet Editor (species, moves, evolution)
//
// System Config
//   ├── Guild / Alliance Settings
//   ├── Housing Rules & Plots
//   ├── PvP Zone Rules (5 types)
//   ├── Economy Tuning (market, trade, drops)
//   └── Plugin Manager (enable / disable / config)
//
// Access:
//   Browser: https://your-domain.com/editor
//   Desktop: Electron Studio app (same UI)
//   Database: your own PostgreSQL or hosted ($5/mo)
By The Numbers

A serious baseline for an MMO team

The value here is not a thin prototype. It is the amount of finished surface area your team does not need to rebuild.

0

Game Systems

0

Database Tables

0

HUD Components

0 TPS

Server Tick Rate

What those numbers buy you

Fewer blank pages, fewer greenfield systems, and less time spent proving basic MMO loops before your team can move into economy design, content cadence, and launch planning.

How it works

Go from world idea to multiplayer launch in 3 steps

1) Import or start fresh. Bring in your RPG Maker or RPG Tools project data, or begin a brand-new MMO from scratch in the visual editor.

2) Launch the built-in server. Your networking and authoritative game loop are already implemented, so you can test multiplayer immediately.

3) Ship content, not infrastructure. Use included systems for combat, quests, economy, guilds, pets, and live operations while keeping full control of code.

Pricing

One price. Forever yours.

Pay once, keep the source, and ship on your own schedule. No royalties, no recurring engine fee, and no lock-in around the core product.

Choose based on how much delivery leverage and support your team needs, not on which features are artificially withheld.

Every plan includes lifetime updates and zero revenue share.
Free 1-hour browser editor trial — no credit card required
Most Popular

Indie

$149.99one-time

Everything you need to build and ship your first isometric MMO.

Best for solo builders and first commercial prototypes.

  • Full source code (monorepo)
  • 44 server-authoritative game systems
  • PixiJS 8 isometric client with lighting
  • Admin panel with 30 editor pages
  • 82-table PostgreSQL database & seed data
  • TypeScript plugin SDK with 35+ events
  • Desktop launcher builder (Win/Mac/Linux)
  • Community Discord + lifetime updates
Best Value

Studio

$299.99one-time

For teams serious about launching a commercial MMO.

Best for teams planning a real commercial release.

  • Everything in Indie
  • Electron Studio app with project manager
  • Studio Web — browser editor with project dashboard
  • Build & patch pipeline for player launchers
  • Procedural world generation (biomes, POIs)
  • Pokémon-style pet battles & breeding
  • Guild, alliance & zone control systems
  • Priority email support
  • Commercial license — no royalties

Enterprise

$499.99one-time

White-glove support for studios shipping at scale.

Best for studios that need implementation help and scale guidance.

  • Everything in Studio
  • Dedicated account manager
  • Custom plugin & system development
  • Infrastructure & scaling consulting
  • Multi-server sharding guidance
  • SLA & uptime guarantee
  • Team onboarding sessions
  • Custom asset pipeline integration

Indie

Choose this if you want the engine, the tools, and the codebase without extra delivery services.

Studio

Choose this if you want the strongest commercial default and smoother release workflow for a real team.

Enterprise

Choose this if your risk is not price, but implementation speed, team onboarding, and launch confidence.

Secure payment via Stripe. No license activation required. Download access starts immediately after purchase.

If you are still comparing options, read the docs first and come back when you know the level of support your team needs.

Testimonials

Loved by game creators

ED5 Studio let us go from concept to live MMO in 3 months. Having 44 systems already wired end-to-end saved us hundreds of hours compared to building from scratch.
AC

Alex Chen

Lead Developer, Starfall Online

The plugin system is incredible. We built a full custom event system in a weekend using the EventBus hooks. The auto-cleanup on unload means zero memory leaks.
MR

Maria Rodriguez

Founder, PixelForge Games

Best multiplayer architecture I've seen in any 2D engine. Server-authoritative with delta compression just works. No netcode nightmares, no desync issues.
JP

James Park

CTO, Mythic Realms

We migrated from a custom engine and shipped our commercial launch 6 months ahead of schedule. The lighting engine and pet battle system alone are worth the price.
SK

Sarah Kim

Studio Director, Void Interactive

Buyer FAQ

Questions teams ask before they commit

This section is written for evaluation: platform support, licensing, scalability, customization, and what is actually included when you purchase the engine.

Still evaluating fit? Start with the introduction guide or jump straight to pricing if you already know which support tier you need.

Ready to stop building the engine
and start building the game?

Get the editor, the client, the server, the database model, and the production starter kit in one purchase. Rebrand it, extend it, and move directly into content, balance, and launch planning.

Not ready to buy? Try the browser editor free for 1 hour — no credit card, no install.

Own the source code
Skip the greenfield MMO phase
Start shipping content sooner