Developer Tool • One-Click Installer • From $149 One-Time

Launch Your Own
2D Isometric RPG Faster

Without Building the Engine First

ED5 MMO Studio gives you the editor, game client, server, database, and admin tools needed to build and run a real online 2D isometric or top-down RPG from one complete package.

Start from scratch or import RPG Maker / RPG Tools projects. One-time purchase. No subscription.

One-time purchaseInstaller includedImport existing projectsNo monthly fee

What You Get

Visual World Editor

Build massive 2D isometric or top-down RPG worlds with an intuitive editor.

Real Multiplayer Server

Authoritative Node.js server with scalable architecture built in.

Runs Everywhere

Ship to web and desktop (Windows, macOS, Linux) from one project.

One-Click Installer

Ships as a polished installer. No setup headaches, no toolchains - install and start building.

Start Building Today - From $149 one-time

Everything you need to build and run your own 2D isometric/top-down MMO RPG. Yours forever.

  • Editor, client & server included
  • One-click installer
  • Commercial use
  • No subscription
Get ED5 MMO Studio

Already started building?

Turn your RPG Maker or RPG Tools project into a multiplayer game

You don't need to throw out years of work to go online. Import your maps, events, items, and skills directly into ED5 — then keep building with multiplayer systems already wired in.

A zone imported from RPG Maker MZ being edited in ED5 MMO Studio
RPG Maker MZRPG Maker MVRPG Maker VX AceRPG Maker VXRPG Tools projectsStatic tilesets & spritesheets
  1. 1

    Drop in your project

    Point ED5 at your RPG Maker MZ folder or RPG Tools export. The Studio detects maps, tilesets, events, items, skills, enemies, troops, switches, and variables automatically.

  2. 2

    Pick what to bring over

    Toggle exactly what imports — maps, items, skills, enemies, events, parallax art, character sheets — and choose Append or Replace per asset class. Nothing is forced.

  3. 3

    Open it as an MMO

    Your single-player work lands in an authoritative server, real-time client, and live admin panel. Same world, now with multiplayer, persistence, and live operations.

  4. See exactly what gets imported before you commit.

    See import workflow

What you get

Buy the stack once.
Ship faster with every system included.

Instead of assembling multiplayer infrastructure from scratch, start with a production-ready MMO foundation: editor, content management, authoritative combat, progression systems, deployment tooling, and room to customize.

01

Browser-Based Editor

Outcome first

Open the full visual editor directly in your browser. Paint terrain, manage items, build quests, and configure game systems without installing anything.

Included in the core license
02

20 TPS Authoritative Server

Outcome first

Node.js game server with fixed tick loop, WebSocket networking, validated client messaging, built-in behavioural anti-cheat, and server-authoritative rules for real multiplayer gameplay.

Included in the core license
03

PixiJS 8 Isometric Client

Outcome first

Modern browser client with dynamic lighting, movement, combat visuals, and a smooth RPG-style gameplay experience.

Included in the core license
04

Combat, Arenas & Raids

Outcome first

GCD combat, weapons, abilities and pets, plus seven instanced arena modes (deathmatch, capture the flag, battle royale, siege, horde) and multi-phase boss encounters with raid lockouts.

Included in the core license
05

TypeScript Plugin SDK

Outcome first

Build custom systems with a file-based plugin workflow or secure per-project sandboxed plugins - typed hooks, custom commands, and clean extension points.

Included in the core license
06

50+ Systems & Ship Anywhere

Outcome first

Combat, crafting, pets, guilds, building, farming, quests, survival, enchanting, economy, instanced dungeons and living NPCs - then export the finished game to desktop, web, Android, and iOS.

Included in the core license

Ready to build?

Get ED5 MMO Studio - From $149 one-time

Own the full stack. No subscription. Engine, editor, and client included.

See Pricing & Buy
Product Tour

See what you are actually buying

These are not mockups. The screenshots and code samples below reflect the included server, client, editor workflow, and extension surface you receive with the engine.

Browser Editor screenshot

Included in this part

Built so non-engineers can understand the workflow.

What you can do
  • Paint maps, place objects, and manage zones visually.
  • Edit items, mobs, NPCs, quests, recipes, skills, and pets from forms.
  • Use the same editor in the browser or desktop Studio app.
Why it matters
  • Designers can work without touching engine code.
  • Content changes stay connected to the database and game server.
  • You can review and update live game data from any machine.
Mobile-Friendly Admin

Edit your MMO from any device

The same admin panel runs in the browser on phones and tablets, not just desktop. Fix balance on the bus, review quests at lunch, tune biomes from the couch — every editor page is responsive.

Studio Overview on mobile

Studio Overview

Check the responsive workspace shell, navigation, and editor chrome on touch devices.

Zone Editor on mobile

Zone Editor

Paint terrain, place objects, and manage layers from a phone or tablet.

Biome Manager on mobile

Biome Manager

Tune biome tiles, weather, and spawn tables without leaving the couch.

Abilities Editor on mobile

Abilities Editor

Create new abilities, AoE shapes, and status effects on the go.

Skills Editor on mobile

Skills Editor

Design skill trees and XP curves from any device.

NPC Editor on mobile

NPC Editor

Edit NPC dialog, vendors, and quest links in the browser admin.

How it works

Go from world idea to multiplayer launch in 3 steps

1) Import or start fresh. Bring in your RPG Maker or RPG Tools project data, or begin a brand-new MMO from scratch in the visual editor.

2) Launch the built-in server. Your networking and authoritative game loop are already implemented, so you can test multiplayer immediately.

3) Ship content, not infrastructure. Use included systems for combat, quests, economy, guilds, pets, and live operations while keeping full control of code.

Own the engine

Start at $149.99. Ship your MMO.

Indie devs get the full engine — editor, multiplayer server, browser client, and admin panel — for one flat price. Start with the plan that fits today, then move up later by paying only the difference when your project grows.

  • One-time purchase, no subscription
  • Complete engine + editor included
  • No royalties — keep 100% of revenue
  • Lifetime engine updates
Indie
$149.99one-time

Personal & indie projects.

Most popular
Studio
$299.99one-time

Commercial releases. Most popular.

Enterprise
$499.99one-time

Teams shipping at scale.

By The Numbers

A serious baseline for an MMO team

The value here is not a thin prototype. It is the amount of finished surface area your team does not need to rebuild.

0+

Game Systems

0+

Database Tables

0+

Starter Biomes

0 TPS

Server Tick Rate

What those numbers buy you

Fewer blank pages, fewer greenfield systems, and less time spent proving basic MMO loops before your team can move into economy design, content cadence, and launch planning.

Buyer FAQ

Questions teams ask before they commit

This section is written for evaluation: platform support, licensing, scalability, customization, and what is actually included when you purchase the engine.

Already know which tier fits? See pricing and start shipping. Still evaluating? Take the free 1-hour browser trial or read the introduction guide.

Ready to stop building the engine
and start building the game?

Get the editor, the client, the server, the database model, and the production starter kit in one purchase. Rebrand it, extend it, and move directly into content, balance, and launch planning.

Not ready to buy? Try the browser editor free for 1 hour — no credit card, no install.

Own your game, no royalties
Skip the greenfield MMO phase
Start shipping content sooner