5 guides
Getting Started
Learn what ED5 MMO Studio is and how it works.
Documentation
This documentation hub covers setup, map editing, combat systems, economy tools, content pipelines, deployment guidance, Studio AI workflows, Creator MCP onboarding, and how the included MMO systems fit together. Start with the beginner path if you are evaluating the product, or jump into specific systems if you are planning production.
Beginner Path
New to ED5 MMO Studio? Follow these four guides in order. You will install the Studio, build and play-test a first map, and learn where every editor lives. Already installed? Jump straight to the Quick Start.
Studio AI
Use the built-in copilot or connect Claude through Creator MCP: setup, approvals, autopilot boundaries, and how providers and credits work.
5 guides
Learn what ED5 MMO Studio is and how it works.
21 guides
Everything inside the Studio desktop application, plus how it relates to the browser editor.
10 guides
The media library and the creator asset editors.
22 guides
The visual isometric map painting tool.
32 guides
Create weapons, armor, tools, materials, and consumables.
2 guides
Create quests with objectives, rewards, and story chains.
14 guides
Real-time, server-validated combat with AoE and crowd control.
13 guides
Player marketplace, direct trading, and shops.
37 guides
Lay your maps out side by side so players can walk from one into the next.
3 guides
Toggle entire game systems on or off.
4 guides
Export, import, and migrate game data.
4 guides
Introduction to the plugin system for developers.
4 guides
Connect Claude or another MCP client to build your game with Studio AI tools.
3 guides
Complete PluginContext interface reference.
28 guides
Choose a plan, pay yearly or monthly, switch plans and add team seats.