Long-tail goals with points, rewards, and an in-game showcase.

Achievements

Achievements are the long-tail goals that sit above quests — they track what a player has done across their whole account rather than one storyline, and they need no dialogue, no NPC, and no turn-in.

They're authored in Database → Achievements.

Authoring

FieldDescription
Name / descriptionWhat the player sees
IconAn emoji or image for the medallion
CategoryGeneral, combat, crafting, exploration, social — or your own
CriteriaThe tracked action, an optional target, and a count
RewardsGold, XP, items, and an optional title string
PointsWhat completing it contributes to the player's achievement score
HiddenKeep it secret until it's earned

Criteria types

TypeAdvances when
killThe player kills a mob (optionally a specific one)
gatherThe player gathers or picks up an item
craftThe player crafts a recipe
exploreThe player enters a zone
levelThe player's level reaches a value (tracked as a maximum, not a counter)
questA quest is completed

In Game

The achievements window (top-bar 🏆, hotkey H by default) shows an overall completion ring, a prestige rank, the latest unlock, per-category rings, and medallion rows with progress bars and reward previews. Players can pin achievements to an on-screen tracker, the same way they track quests.

Like every other panel it follows your theme accent and can be restyled from the UI & HUD editor, so achievements look like part of your game rather than an engine screen.

> Reward titles are authored and shown in the reward preview today; equippable titles and public player profiles are on the roadmap.