Player marketplace, direct trading, and shops.

Market & Trading

ED5 includes a player-driven economy with marketplace listings, direct trading, NPC shops, and premium stores.

Shop product editor — New Product modal with product image, category, rarity, stock, scheduling, and purchase limits
Shop product editor — New Product modal with product image, category, rarity, stock, scheduling, and purchase limits

Player Marketplace

Players can list items for sale on a shared marketplace:

FeatureDescription
ListingSet price, quantity, and expiration time
TaxConfigurable tax rate on sales
ExpirationListings auto-expire after a set duration
SearchBrowse by type, tier, quality, and price range
Price historyPer-item candlestick charts built from real trades
PurchaseBuy instantly at the listed price

In game the market is a searchable trading terminal: filter the item list, open an item to see its order book and price history, and buy or list from the same panel.

Direct Trading

Two players can open a trade window to exchange items and gold: 1. Player A requests a trade with Player B 2. Both add items and/or gold to the trade window 3. Both confirm 4. The server validates everything and swaps items atomically

Currency Exchange

An order-book system for converting gold ↔ premium currency:

  • Players place buy or sell orders
  • Orders match automatically
  • Exchange rates are determined by player supply and demand

NPC Shops

NPC merchants sell items at configured prices and buy player items at a reduced rate:

  • Sell price — base price × shop markup
  • Buy price — base price × buy multiplier (default: 0.4×, i.e. 40% of base price)
  • Stock — configurable quantity with restock timers
  • Reputation gating — some items require faction reputation

Premium Shop

An optional real-money store (ships on; turn it off in World → Features if your game has no monetization):

  • Products — individual items or bundles
  • Scheduling — time-limited availability windows
  • Purchase limits — per-account caps
  • Promotions — percentage discounts, fixed amount off, buy-X-get-Y

Premium Membership

The account-wide gold sink that closes the economy loop. Players spend account gold — earned in game, or bought through the Gold Store and traded on the exchange — on a timed membership plan you author (duration in days, price, and perks). While it's active the account gets config-driven perks such as bonus XP and bonus reward silver. Status is account-wide, persisted on the account wallet, and cached for cheap lookups whenever a reward is granted.

Because the gold comes out of circulation, membership is how you keep gold scarce without deleting it by hand.

Gold Store

Configure real-money → gold conversion tiers with bulk bonuses. Integrates with Stripe/PayPal, with refund clawback and daily purchase caps.

Bank

Personal storage system separate from inventory — accessible at bank NPCs with expandable capacity.