Guilds, parties, friends, alliances, and zone control.
Guilds & Social

Parties
Players can form parties of up to 4 members by default (configurable, and raids group several parties together):
- XP mode — individual, or split across the party
- Loot mode — free-for-all, round-robin, leader, first-come-first-served, need/greed rolls, or master looter, with per-rarity rules for which drops go to a roll
- Party chat for private communication
- Party leader can kick, invite, and switch loot rules
Guilds
Guilds are persistent groups of up to 50 members (the cap is a world setting) with:
- Custom ranks — a permission-based rank hierarchy you author, with a member roster, promote/demote/kick, and leader-leave-disband
- Guild treasury — shared gold pool with deposit/withdraw tracking
- Territory control — guilds can claim and manage zones
- Alliances — formal ties with other guilds
- Guild XP and levels — guilds progress on their own curve, up to level 50
Guild Permissions
Each rank you author grants any combination of these:
| Permission | Description |
|---|---|
| Invite | Send guild invitations |
| Kick | Remove members |
| Promote | Change a member's rank |
| Manage Ranks | Create ranks and edit their permissions |
| Withdraw Bank | Take gold from the guild treasury |
| Set Tax | Set the guild's tax rate on open plots |
| Edit Buildings | Build and edit on guild-owned land |
| Manage Open Plots | Administer plots the guild has opened to members |
| Manage Zone Control | Claim and release zones |
| Manage Alliance | Form and break alliances |
Guild Seasons
Guilds compete over defined seasons (upcoming → active → ended). Points accrue from what the guild actually does, each source weighted by you:
| Source | Earns points for |
|---|---|
| Boss kill | Downing a boss |
| Zone captured / defended | Territory warfare |
| Quest completed | Member quest turn-ins |
| Craft item | Production |
| PvP kill | Open-world kills |
| Skill level up | Member progression |
| Member XP | Raw activity |
| Daily activity | Showing up |
Alliances
Guilds can form alliances with other guilds:
- Allied guilds share territory bonuses
- Can't attack each other in guild-war PvP zones
- Strategic cooperation for zone control
Chat Channels
Chat is split into channels, and the channel decides who hears you and how it renders:
| Channel | Reach |
|---|---|
| Say / Local | Nearby players only (~14 tiles) — the only channel that pops an overhead speech bubble, and the default |
| Global | The whole world, log only |
| Party | Your party |
| Guild | Your guild |
| Alliance | Every guild in your alliance |
| Whisper | One player |
| System | Server messages |
NPC barks and ambient chatter use the same say channel, so NPCs bubble exactly like players do. A per-world chat cooldown throttles spam.
Friends
- Add friends via request
- Online status tracking
- Direct messaging
- Block list
In-game mail system:
- Text messages between players
- Item attachments — send items and gold
- Inbox management — read, delete, claim attachments