Player housing, land claims, farming, and pastures.

Housing & Land

ED5 includes player housing, land claims, farming, and animal husbandry.

Land plot editor — New Plot drawer with zone, coordinates, dimensions, zoning type, and upkeep settings
Land plot editor — New Plot drawer with zone, coordinates, dimensions, zoning type, and upkeep settings

Housing

Players can own housing plots with customizable interiors:

  • 20×20 tile interior space to decorate
  • Furniture placement — place items from the Housing item category
  • Personal storage — plot-specific chests
  • Visitors — other players can come see your home
> Players build and decorate with the building system — walls, floors, doors, and structures placed in-game on land they own. See Buildings & Walls.

Land Claims

Players can claim territory in the overworld:

SettingDescription
Claim SizeConfigurable width × height
Max ClaimsPer-player limit
Min SpacingMinimum distance between claims
Mob SuppressionMobs don't spawn near claims
Resource SuppressionResource nodes don't appear in claims
UpkeepGold cost at configurable intervals

Farming

Players can grow crops on claimed land:

FeatureDescription
Tillable BiomesPlains, Forest, Savanna, Jungle, Swamp, Beach, Mushroom
Growth StagesSeed → Sprout → Growing → Flowering → Ready to Harvest → Overgrown
SeasonsCrops have preferred seasons that affect growth speed
WateringCrops need water for optimal growth
Biome BonusesCertain crops grow faster in preferred biomes
Farming SkillLevel requirement and XP rewards for farming actions

Each crop definition includes: seed item, growth duration per stage, valid seasons, harvest yield, and watering needs.

Pastures & Animal Pens

Pastures keep animals on claimed land for passive resource generation:

  • Capacity — how many animals fit, measured by real floor space
  • Compatible types — which pet species fit
  • Resource yields — passive item production on a cycle
  • Pen size — each animal reserves an authored N×N footprint
Modern pens are dynamic: any closed loop of fencing tagged as an animal boundary — fence objects, edge walls, or painted wall tiles — with at least one gate automatically becomes a pen. See Build Mode & Farming for how players raise them, and what happens when a fence gets broken open.