Download, install, and launch ED5 MMO Studio.
Installation & Setup
Getting started takes just a few minutes.
Download
Download the ED5 MMO Studio installer for your platform from the official website or your purchase portal:
- Windows —
.exeinstaller - macOS —
.dmgdisk image - Linux —
.AppImage
Install
Run the installer and follow the on-screen prompts. The Studio installs like any other desktop application — no extra tools or dependencies required.
First Launch
When you open the Studio for the first time:
1. Studio opens directly into the Zones workspace — the world editor fills the main window right away 2. The left app sidebar switches between major sections like Zones, World, Items, Settings, and Import / Export 3. Inside Zones, the editor is split into a left map browser, a center canvas, and a right panel for tilesets, objects, or events 4. A default database is created automatically — this stores all your game data locally

Settings
Open Settings from the left app sidebar to configure:

| Setting | Description |
|---|---|
| Database Mode | Local (default, no setup needed), Docker, or Remote PostgreSQL |
| Game Server Port | Which port the game server listens on (default: 3001) |
| Client Port | Which port players connect to (default: 3000) |
| Admin Port | Which port the Studio editor runs on (default: 3002) |
| Database URL / PGlite Data Dir | Connection string for Docker/Remote modes, or the local embedded-DB folder |
| Auto-check for updates | Check for Studio updates on startup |
| Stop local services when admin closes | Shut the embedded server/client down when you close the editor |
| Project Template URL | Starter template used when creating new projects |
The map editor's auto-save interval is set separately from the editor's File → Autosave menu (Off / 5 / 10 / 15 min), not in Settings.
For most users, the default settings work perfectly.
Quick Test
1. Stay in Zones when Studio opens, then click Create first zone in the map browser or use the + button at the bottom-left 2. Paint some terrain with the brush tools 3. Launch Game → Playtest (Ctrl+P) from the editor menu bar to open the game client 4. You should see your character standing in the zone you just created!
Next: Quick Start Tutorial — build your first zone and add content.