Download, install, and launch ED5 MMO Studio.

Installation & Setup

Getting started takes just a few minutes.

Download

Download the ED5 MMO Studio installer for your platform from the official website or your purchase portal:

  • Windows.exe installer
  • macOS.dmg disk image
  • Linux.AppImage

Install

Run the installer and follow the on-screen prompts. The Studio installs like any other desktop application — no extra tools or dependencies required.

First Launch

When you open the Studio for the first time:

1. Studio opens directly into the Zones workspace — the world editor fills the main window right away 2. The left app sidebar switches between major sections like Zones, World, Items, Settings, and Import / Export 3. Inside Zones, the editor is split into a left map browser, a center canvas, and a right panel for tilesets, objects, or events 4. A default database is created automatically — this stores all your game data locally

Studio launch view — active zone editor with the map browser, central canvas, and tileset/object tools
Studio launch view — active zone editor with the map browser, central canvas, and tileset/object tools
① App navigation sidebar for switching sections like Zones, Items, and Settings② Main editor workspace where the selected map opens③ In-editor side panels for the map tree and painting palettes

Settings

Open Settings from the left app sidebar to configure:

Settings modal — Studio settings with network ports, database mode, and preferences
Settings modal — Studio settings with network ports, database mode, and preferences
① Network settings — game server and client ports② Database mode — Local (default), Docker, or Remote③ Misc — auto-update, cleanup on close
SettingDescription
Database ModeLocal (default, no setup needed), Docker, or Remote PostgreSQL
Game Server PortWhich port the game server listens on (default: 3001)
Client PortWhich port players connect to (default: 3000)
Admin PortWhich port the Studio editor runs on (default: 3002)
Database URL / PGlite Data DirConnection string for Docker/Remote modes, or the local embedded-DB folder
Auto-check for updatesCheck for Studio updates on startup
Stop local services when admin closesShut the embedded server/client down when you close the editor
Project Template URLStarter template used when creating new projects

The map editor's auto-save interval is set separately from the editor's File → Autosave menu (Off / 5 / 10 / 15 min), not in Settings.

For most users, the default settings work perfectly.

Quick Test

1. Stay in Zones when Studio opens, then click Create first zone in the map browser or use the + button at the bottom-left 2. Paint some terrain with the brush tools 3. Launch Game → Playtest (Ctrl+P) from the editor menu bar to open the game client 4. You should see your character standing in the zone you just created!


Next: Quick Start Tutorial — build your first zone and add content.