Take the guided tour of Studio and tick off your getting-started checklist.
The Studio Tour
Studio comes with two short guided tours. They spotlight the real buttons and panels as they explain them, so you learn the editor by looking at it rather than by reading about it.
The first time you open a project, the Studio tour starts on its own. It runs once — after that it only ever appears when you ask for it.
Taking the tour
| Where | What it does |
|---|---|
| Help → Take the tour | Starts the Studio tour from the beginning |
| Help → Map editor tour | Starts the map editor tour from the beginning |
| Take the Studio tour on the getting-started card | Same as Help → Take the tour |
| Map editor tour on the getting-started card | Same as Help → Map editor tour |
| Show me on a checklist item | Jumps straight to the tour step for that task |
You can start a tour from anywhere in Studio. If you are looking at Items or Quests when you start one, Studio takes you back to the map editor first so you can see what each step is pointing at.
Moving through a tour
| Key | Does |
|---|---|
| Enter or → | Next step |
| ← | Previous step |
| Esc | Leave the tour |
The card also has Back, Next and Skip tour buttons, and the counter in the corner ("3 of 13") tells you how far along you are. Leaving part-way is fine — your place is remembered per project, so you are not starting over if you come back.
A couple of steps ask you to do something, like switching to the Object layer. Do it and the tour moves on by itself; press Next instead if you would rather just keep reading.
What the Studio tour covers
- Your project — what belongs to it, and where projects are created, opened and given their
- The File menu — saving, autosave, World Config, Settings, closing the project
- World Config — weather and time, the overworld, world events, and the Features tab where
- The Database — every content editor in one place
- Assets & media — sprites, tiles, VFX, sound and your media library
- Playtest and Dry Run — the full game, or an instant walk-around of the open map
- Server control, Settings, the AI copilot, Help, and the status bar
What the map editor tour covers
- Your maps — the map tree, folders, creating and opening maps
- Layers — Floor, Walls, Object, Region and Events, and what belongs on each
- Brush tools — pencil, rectangle, circle, fill, eraser, eye dropper and the hand
- The terrain palette and autotiles — how edges, corners and shorelines resolve themselves
- Biomes — the biome brush, blending, and the biome manager
- Objects — filtering, placing, footprints and what blocks movement
- Events — NPCs, chests, portals, triggers, lights and spawn points
- Where players start — setting and moving the starting location
- Playtest and Dry Run, saving and autosave, and publishing your changes
The getting-started checklist
The first time you open a map you will see a small Getting started card above the canvas with three things that make a world playable:
| Item | Ticks itself when |
|---|---|
| Create a map | Your project has a map — it ticks the moment you have one open |
| Create a hero | You have at least one character template for players to choose |
| Play your world | A Playtest or Dry Run has actually launched |
You do not tick anything by hand. Each unfinished item has a Show me or Open Characters button that takes you to the right place — Show me launches the tour step that explains the task. The card disappears on its own once all three are done, and the × dismisses it for good if you would rather get on with it. Dismissing it does not stop you replaying the tours from the Help menu.
Good to know
- Steps you cannot use are skipped. Some controls only exist on the desktop app and some only
- Progress is per project. Opening a second project gives you its own fresh checklist.
- The tour never runs on a phone, and it stays out of the way of embedded views.
- Your place is remembered in this browser. Clearing your browser data, or opening Studio in a