Your first 10 minutes building a game.

Quick Start Tutorial

This tutorial walks you through creating your first zone, adding content, and play-testing — all within the Studio app.

Step 1: Create a Zone

1. Studio opens in Zones by default, so you can start in the world editor immediately 2. In the left map browser, click Create first zone or the + button to add a new root map 3. Give it a name like "Starting Village" 4. Choose a default biome (e.g., Plains) 5. Set PvP rules to Safe so players can't attack each other here

The new zone opens in the main editor canvas, ready to paint.

Step 2: Paint Your Map

Use the toolbar to paint terrain:

ToolKeyWhat It Does
PencilPPaint single tiles
RectangleRFill rectangular areas
CircleCFill circular areas
Flood FillFFill connected regions of the same type
EraserERemove tiles or objects
Eye DropperICopy a tile from the map
HandHPan the view by dragging

Select tiles from the palette on the side, then paint them onto the map. Switch between layers to place ground tiles, mid-height objects (fences, bushes), and taller objects (trees, buildings).

Painted starter-town map — roads, props, waterfront edge, spawn point, and minimap preview after blocking out your first zone
Painted starter-town map — roads, props, waterfront edge, spawn point, and minimap preview after blocking out your first zone

Step 3: Create Some Items

1. Use the left app sidebar to open Items 2. Create a new item from the Items page 3. Make a simple weapon — set the name, choose "Sword" as the type, set T1 tier, and configure some base damage 4. Create a health potion — set type to "Consumable" and configure it to restore HP

Step 4: Add a Mob

1. Use the left app sidebar to open Mobs 2. Create a new mob from the Mobs page 3. Name it "Forest Slime" 4. Set HP, Attack, Defense, and Level 5. Choose an AI behavior (Aggressive = attacks on sight, Docile = only fights back) 6. Add your sword to its loot table so players can earn it by fighting

Step 5: Create an NPC

1. Use the left app sidebar to open NPCs 2. Create a new NPC from the NPCs page 3. Name them "Village Elder" 4. Set their zone and position on the map 5. Link a quest or shop to make them interactive

Step 6: Build a Simple Quest

1. Use the left app sidebar to open Quests 2. Create a new quest from the Quests page 3. Name it "Clear the Slimes" 4. Add a Kill objective: defeat 5 Forest Slimes 5. Set rewards: 50 gold and 100 XP 6. Link the Village Elder as the start and end NPC

Step 7: Play Test!

Click Playtest in the Studio toolbar to launch the game client. You can:

  • Click to move around the zone you painted
  • Talk to the Village Elder to accept your quest
  • Fight Forest Slimes using abilities from the action bar
  • Turn in the quest for gold and XP rewards
ED5 client running inside Studio — isometric world, HUD bars, hotbar, currency, weather, chat, and minimap
ED5 client running inside Studio — isometric world, HUD bars, hotbar, currency, weather, chat, and minimap
Game client — Select your hero before entering the world; supports imported RPG Maker characters
Game client — Select your hero before entering the world; supports imported RPG Maker characters
Game client — Forge Your Hero — customize body, face, hair, and colors, then choose origin and starting attributes
Game client — Forge Your Hero — customize body, face, hair, and colors, then choose origin and starting attributes

What's Next?

Quick Start — ED5 MMO Studio Docs | ED5 MMO Studio