Toggle entire game systems on or off.
Feature Flags
Feature flags let you enable or disable entire game systems with a single toggle. This lets you shape your game without any programming.

Game-Design Flags (creator-editable)
These are the toggles in World → Features:
| Flag | Default | What It Controls |
|---|---|---|
| Survival | On | Hunger, thirst, temperature, stamina mechanics |
| PvP | On | Player vs player combat in PvP zones |
| Biome PvP Rules | On | Per-biome PvP rules plus the entry/exit countdowns before PvP switches on or off. Off = zones decide alone and the flag flips the instant a player crosses a line. See PvP Zones & Timers |
| CC Diminishing Returns | On | Repeated hard crowd-control on the same target wears off, then grants brief immunity |
| Shields | On | Recharging shield pools, what happens when a shield breaks, damage-type filters, per-hit caps and drain order. Off leaves shields soaking damage the simple way — one pool, spent once. See Status Effects |
| Shields vs. Environmental Damage | Off | Lets shields and invulnerability apply to ground hazards, the battle-royale ring, damage floors, starvation, thrown potions, pet combat and event scripts. Off by default because turning it on also means an invulnerable player stops starving, and pets become damageable |
| Pet Battles | On | Pokémon-style turn-based pet battles |
| Pets | On | Pet taming and ownership |
| Mounts | On | Mount summoning and riding |
| Housing | On | Player housing plots |
| Guilds | On | Guild creation and management |
| On | In-game mail system | |
| Market | On | Player marketplace |
| Trading | On | Direct player-to-player trades |
| Crafting | On | Crafting stations and recipes |
| Quests | On | Quest system |
| NPC Shops | On | NPC merchant inventories |
| Friends | On | Friend list and messaging |
| Parties | On | Party grouping |
| Bank | On | Personal bank storage |
| Day/Night Cycle | On | Time of day progression, the HUD clock (top-bar chip + the placeable World Clock element), and the ambient light curve |
| Weather | On | Weather rolls and schedules, intensity ramps, the weather HUD chip, all weather visuals (rain/snow/fog/lightning/ground cover), and weather ambience |
| Calendar | On | Authored months/weekdays/years, dated events, the forecast, and the player calendar panel (top-bar chips, More-menu button, , key) |
| Notifications | On | The authored popup cards for skill level-ups, new maps, discoveries, boss kills, loot and quests. Off = no cards at all; chat lines still fire. See Notifications & Feedback |
| Discoveries | On | Placeable Location Markers, the "Location Discovered" card, permanent map pins and fast travel. Off = markers are inert scenery and fast travel is refused. See Locations & Discovery |
| Dungeons & Arenas | On | Instanced content & matchmaking (dungeons, arenas, queues, portals) |
| Encounter AI | On | Threat tables, coordinated packs, and boss encounter scripts |
| Tactical Combat AI | On | Ranged mobs/NPCs kite to keep their spacing; wounded adventurer NPCs retreat to safety before resting |
| Stealth & Perception | On | Perception/stealth detection (sight cones, hearing, light) |
| NPC AI Chat | On | Runtime LLM-driven NPC dialogue (needs a provider/credits) |
| Guest Login | On | Anonymous play without an account |
| Premium Shop | On | Real-money cosmetic/convenience store |
| Gold Store | On | Real-money gold purchase |
| Arena Modes | On | Authorable instanced match modes (requires Dungeons & Arenas) |
| Chests & Storage | On | Placeable and authored world chests with persistent storage |
| Bosses & Raids | On | Multi-phase boss fights, hazards, enrage, raid lockouts |
| Enchanting | On | Rune sockets and enchantment effects |
| Equipment Upgrading | On | +N equipment upgrading with authored materials |
| Equipment Progression | On | Per-item gear XP and growth |
| Equipment Loadouts | On | Saved, swappable equipment sets |
| Level-Up Effects | On | Level-up burst VFX and level-gated auras on characters/classes |
| Contextual Skills | On | Scopes skill bonuses to what trains them, splits skill XP across linked skills, and enables passives |
| Farming | On | Tilled soil, planting, watering and harvesting — and the built-in Farming skill |
| Elements & Resistances | On | Damage elements, an effectiveness chart, and elements that proc status effects on hit |
| NPC Adventurers | On | NPCs that hunt, loot, trade and bank like players |
| NPC Leveling | On | Generated NPCs earning XP and levels |
| Premium Membership | On | Timed account perks bought with in-game gold |
| Sprite Recolor | On | Recoloring imported sprite art as an avatar property |
Turning one off hides its systems everywhere — HUD, editors and server intents alike. Each is also gated by its own authored content, so a world with no runes, no arenas and no chest spawn rules never surfaces those systems even with the flag on.
Engine / Security Flags (config-only)
These are set in the engine config, not the Features tab, and are never overridden per project:
| Flag | Default | What It Controls |
|---|---|---|
| Dynamic Lighting | On | Shadows, bloom, point lights |
| Audio Middleware | On | Data-driven game-audio engine (buses, events, snapshots, RTPCs) |
| Shader Editor | On | Creator shaders / post-processing |
| Cinematics | On | Cinematic timeline sequencer |
| Anti-Cheat | On | Behavioural detection and automated sanctions — see Anti-Cheat & Server Integrity |
| Sandboxed Plugins | On | Run server plugins in the QuickJS sandbox |
| Sandboxed Client Plugins | On | Run client plugins in the QuickJS sandbox |
| World Hover Tooltips | Off | The in-world panel that followed the cursor over players, mobs, NPCs and pets. Parked — nameplates and hover cursors cover the same ground without a panel chasing the mouse. Turning it on restores the panel and its per-type toggles in the player Settings menu |
Examples
- PvE-only game — turn off PvP
- Casual game — turn off Survival
- Single-player feel — turn off Guilds, Parties, Friends, Mail, Trading, Market
- Require accounts — turn off Guest Login
- Hide monetization — turn off Premium Shop and Gold Store (both ship On)