Layout, shortcuts, auto-save, and workflow tips.
Interface Guide
Layout
The Studio has two layout layers that matter:
- App shell — a left navigation sidebar for switching sections like Zones, World, Items, and Settings
- Zone editor workspace — the default screen, with a top toolbar, a left map browser, a center canvas, and a right context panel
- Pages and modals — content editors open as dedicated pages from the app nav, while tools like Database, Plugins, Build, and some settings open from the zone-editor toolbar

Keyboard Shortcuts
Press ? (Shift + /) at any time inside the zone editor to open the in-editor shortcut overlay. It lists the live set of bindings for the current mode.
Map Edit Mode — Tools
| Key | Action |
|---|---|
| H | Hand tool (pan the view) |
| P | Pencil tool (paint tiles) |
| R | Rectangle tool |
| C | Circle tool |
| F | Flood fill tool |
| E | Eraser tool |
| I | Eye dropper (sample tile from map) |
| S | Select tool |
| G | Toggle grid |
| [ / ] | Decrease / increase brush size |
Event Mode — Tools
| Key | Action |
|---|---|
| S | Select event |
| P | Place event |
| M | Move event |
| E | Erase event |
| Double-click | Create a new event (empty tile) or open the event editor (existing event) |
Editing & Clipboard
| Key | Action |
|---|---|
| Ctrl+S | Save current work |
| Ctrl+Z | Undo |
| Ctrl+Y / Ctrl+Shift+Z | Redo |
| Ctrl+A | Select all (within the current layer) |
| Ctrl+C | Copy the active selection (tile stack or event) |
| Ctrl+V | Paste the clipboard at the cursor |
| Delete / Backspace | Delete the current selection |
| Escape | Clear selection, cancel marquee, or close a modal |
View & Navigation
| Key | Action |
|---|---|
| Space + drag | Pan the view |
| Middle-click + drag / two-finger swipe | Pan |
| Scroll wheel / trackpad pinch | Zoom |
| + / − | Zoom in / out |
| 0 | Reset zoom to 100% |
| Home | Center the view on the map |
Player Controls & Loadouts
The included game client supports multiple control styles instead of forcing a single MMO layout.
Control Presets
Projects can ship with presets for:
- Point-and-click — classic click-to-move MMO controls
- Hybrid — click movement plus direct-combat hotkeys
- WASD — direct movement with action bindings
- Keyboard-only — no mouse requirement for core movement/actions
- Controller — gamepad-aware movement and camera rotation support
- Touch — tap-to-move and virtual joystick options for mobile play
Binding Coverage
The runtime control config can bind actions across these categories:
- Movement — click move, directional movement, run modifier
- Camera — rotate left/right, face cursor
- Combat — primary attack, equipment-derived abilities, and hotbar slots
- Interaction — interact and contextual world actions
- Panels — inventory, character, skills, abilities, quests, market, pets, breeding, build, world map, and store
- Social / System — guild, friends, close, keybind reference, and admin actions
Hotbar & Loadouts
- The action bar includes equipment-driven combat slots plus 4 player-configurable hotbar slots
- Abilities and supported consumables can be assigned to those hotbar slots
- Named loadouts can be saved and switched to restore hotbar setups quickly
- Loadout switching is persisted through the game server, so it is part of the runtime, not just a local mockup
Auto-Save
The map editor supports configurable auto-save intervals:
- Off
- Every 5 minutes
- Every 10 minutes
- Every 15 minutes
Grid Display
- Toggle grid visibility in the map editor toolbar
- Grid snaps to tile boundaries for precise placement
- Adjustable grid scale for different zoom levels
Undo/Redo
The map editor maintains a full undo/redo stack for:
- Terrain painting
- Object placement
- Object deletion
- Layer changes
Play Testing
Click Playtest in the toolbar to instantly open a game client connected to the embedded server. Changes saved in editors take effect immediately — some changes (like new plugins) require a server restart, which you can do from the toolbar.
Playtesting is also where you can verify player-facing systems that are easy to miss from the editor alone, such as:
- active control preset behavior
- keybind reference display
- hotbar assignment and named loadouts
- touch controls and mobile-oriented overlays when enabled
Content Lists
All content editors (Items, Mobs, NPCs, Quests, etc.) share a common pattern: 1. A searchable list showing all records 2. Click any record to open its edit form 3. A Create button to add new records 4. Delete with confirmation
Most editors also feature tabbed forms to organize settings. For example, the Item editor has tabs for Stats, Combat, and Crafting configuration.