A built-in pixel-art paint tool for quick sprites and tiles.

Pixel Editor

A lightweight pixel-art tool built into the Studio, so you can paint or tweak a small sprite or tile without switching to an external editor. Open it from Asset Manager → Pixel Editor. It's also embedded in the Tile Maker for single-frame tiles.

The canvas defaults to a sprite-frame size and shows a checkerboard for transparency; everything renders pixel-crisp at any zoom.

Tools

The following tools are fully working:

ToolShortcutWhat it does
PencilBPaint with the primary color
EraserEErase to transparent
Fill (bucket)GFlood-fill a contiguous area
EyedropperIPick a color from the canvas
LineLDraw a straight line
RectangleUDraw a rectangle
EllipseODraw an ellipse
SprayScatter pixels

> Heads up: the toolbar also shows Select, Move, Wand, Lasso, Mirror, and Dither buttons, but these are not yet functional — they appear greyed out and labeled "coming soon." Stick to the tools listed above.

Colors

  • Primary and Secondary color pickers (right-click paints with the secondary color).
  • A built-in 32-color palette (PICO-8 style): left-click sets primary, right-click sets secondary.
  • Brush size slider, 1–16 px.

Layers

Each frame has real raster layers:

  • Add, Duplicate, and Delete layers (minimum one).
  • Per layer: visibility, lock (locked layers reject painting), and an opacity slider.
> Layer blend modes and layer reordering aren't wired up yet — opacity and visibility are what's live.

Frames & animation

When not in single-frame mode, a timeline lets you build a simple animation:

  • Add / Duplicate / Delete frames, set a per-frame duration (ms), and play the sequence.
  • Onion skin ghosts the previous frame so you can line up motion.

Exporting

Export composites all frames left-to-right into a single horizontal sprite sheet PNG. When the editor is embedded in another tool (like the Tile Maker), Export hands the result back to that tool; opened standalone, it downloads the PNG — you then upload it through the Media Manager to use it in game.

> Scope, honestly: the Pixel Editor is best for quick edits and simple sprites. There's no "open existing image into the canvas," no canvas-resize after creation, and no palette editing yet. For heavy sprite work, author in a dedicated tool and import the sheet via the Avatar & Sprite Editor.