A built-in pixel-art paint tool for quick sprites and tiles.
Pixel Editor
A lightweight pixel-art tool built into the Studio, so you can paint or tweak a small sprite or tile without switching to an external editor. Open it from Asset Manager → Pixel Editor. It's also embedded in the Tile Maker for single-frame tiles.
The canvas defaults to a sprite-frame size and shows a checkerboard for transparency; everything renders pixel-crisp at any zoom.
Tools
The following tools are fully working:
| Tool | Shortcut | What it does |
|---|---|---|
| Pencil | B | Paint with the primary color |
| Eraser | E | Erase to transparent |
| Fill (bucket) | G | Flood-fill a contiguous area |
| Eyedropper | I | Pick a color from the canvas |
| Line | L | Draw a straight line |
| Rectangle | U | Draw a rectangle |
| Ellipse | O | Draw an ellipse |
| Spray | — | Scatter pixels |
> Heads up: the toolbar also shows Select, Move, Wand, Lasso, Mirror, and Dither buttons, but these are not yet functional — they appear greyed out and labeled "coming soon." Stick to the tools listed above.
Colors
- Primary and Secondary color pickers (right-click paints with the secondary color).
- A built-in 32-color palette (PICO-8 style): left-click sets primary, right-click sets secondary.
- Brush size slider, 1–16 px.
Layers
Each frame has real raster layers:
- Add, Duplicate, and Delete layers (minimum one).
- Per layer: visibility, lock (locked layers reject painting), and an opacity slider.
Frames & animation
When not in single-frame mode, a timeline lets you build a simple animation:
- Add / Duplicate / Delete frames, set a per-frame duration (ms), and play the sequence.
- Onion skin ghosts the previous frame so you can line up motion.
Exporting
Export composites all frames left-to-right into a single horizontal sprite sheet PNG. When the editor is embedded in another tool (like the Tile Maker), Export hands the result back to that tool; opened standalone, it downloads the PNG — you then upload it through the Media Manager to use it in game.
> Scope, honestly: the Pixel Editor is best for quick edits and simple sprites. There's no "open existing image into the canvas," no canvas-resize after creation, and no palette editing yet. For heavy sprite work, author in a dedicated tool and import the sheet via the Avatar & Sprite Editor.