Multi-phase boss encounters, telegraphed mechanics, and raid lockouts.

Bosses & Raids

A boss is not a separate content type — it's an ordinary mob with a Boss tab filled in. Everything you already author for a mob (stats, abilities, loot, resistances, death VFX) still applies; the boss config adds an encounter on top.

Phases

A boss runs an ordered list of phases. Phase 1 starts at full health and ends when the boss drops below its HP threshold; each following phase can completely change the fight:

Per-phaseWhat you can change
HP thresholdThe health percentage that ends this phase (the last phase ends at 0)
Stat multipliersMake later phases hit harder, move faster, or tank more
Ability set & usage rulesSwap which abilities the boss uses, and how it picks them
Add wavesSummon adds on entry, optionally despawning them when the phase ends
HazardsRecurring telegraphed ground effects with a wind-up before they land
TransitionBrief immunity plus a VFX and broadcast so the room reads the change

Mechanics

  • Enrage timer — after a configurable fight duration the boss ramps up (stacking, with an optional looping enrage VFX), so a fight can't be out-lasted forever
  • Telegraphed AoE — hazards draw a ground telegraph for a wind-up window before they hit, giving players a real chance to move
  • Add waves — authored monster groups that pour in on a phase, on a timer, or both
  • Boss bar — an overhead encounter bar with phase pips, distinct from the ordinary enemy nameplate

Raid Rules

RuleWhat it does
Minimum playersThe encounter won't engage until enough players are present
Maximum playersCaps how many players get kill credit, by join order
LockoutsDaily or weekly (UTC reset), stamped on kill for credited participants only
Wipe resetIf the raid wipes, the boss fully resets — healed, back to phase 1, enrage cleared, adds and telegraphs removed — and nobody burns a lockout

Killing a boss credits boss-tier equipment XP to the killer and to everyone with shared damage credit, and records a "boss defeated" entry on the item timeline for the gear that was there.

> Boss encounters combine naturally with instances and portals: put the boss inside an instanced zone and each raid group gets its own copy of the fight.