Moderate players, grant items and XP, spawn mobs, change the weather and walk through walls — live, from inside your running game.
In-Game Admin Console
The admin console runs your live world from inside the game client. You play as your own character and act on whoever you click: heal them, mute them, give them gold, pull them to you, or spawn a pack of wolves behind them. Every change is checked on the server against your role and written to the audit log.
Where to open it#
- Give your account a staff role: Admin → Players → find your character → Admin role. The change reaches an online player straight away; otherwise it applies at their next login.
- Join your game and press F10, or open More → Admin in the top bar.
The console docks on the right of the screen and leaves the game playable. Collapse (the chevron) shrinks it to its command bar.
The target card#
Everything in the console revolves around one target, shown at the top:
- Click anyone in the world — a player, mob or NPC — and they become the target.
- Pick someone from the Players tab, or type
@namein the command bar. - Me targets your own character.
- Pin keeps the current target while you click around the world. Picking from a list pins automatically.
The card shows their name, level, HP bar, zone, coordinates and distance. It also flags dead, muted, jailed and frozen. A player in another zone shows as out of view, and every action still works on them.
The command bar (Ctrl+K)#
Type a command and press Enter. Suggestions appear as you type, Tab completes the command name, and ↑ / ↓ step through your history. The line under the bar shows exactly what Enter will do. Names are matched loosely, so item pot 5 finds Health Potion.
| Command | What it does |
|---|---|
heal / revive / kill | Full restore / bring back a dead player / kill the target |
goto / summon | Teleport yourself to the target / the target to you |
tp <x> <y> [zone] | Teleport yourself to coordinates |
inspect | Open the player's full character sheet |
gold <amount> | Give gold (a negative amount takes it) |
item <name> [qty] / take <name> [qty] | Give / remove an item |
xp <skill> <amount> / level <skill> <n> | Give skill XP / set a skill level |
learn <ability> | Teach an ability |
mute <min> / unmute | Mute chat for a number of minutes / lift it |
jail <min> / release | Jail / release |
freeze / unfreeze | Root the player in place |
kick | Disconnect the player |
w @name <text> | Private staff message |
say <text> | Server-wide announcement |
spawn <mob> [count] / drop <item> [qty] | Spawn at the target (or at you) |
weather <type> / time <time> | Change the sky for everyone |
god / invis / noclip / speed <1-5> | GM self-tools |
clear [radius] / nuke [radius] | Remove ground drops / kill every mob near you |
respawn [zone] | Refill every mob spawner in a zone |
Add @name anywhere to act on an online player without targeting them first, for example gold 500 @Krys.
Tabs#
| Tab | What's there |
|---|---|
| Target | The actions that fit the target. A player gets quick actions (heal/revive, go to, summon, inspect, kill), Moderation (whisper, mute and jail presets, freeze, kick), Gold, Items (give or remove), Skills (add XP or set a level), Abilities and Base stats. A mob or NPC gets heal, go to, summon, kill, kill with loot and despawn. |
| Players | Everyone online, with filters for name and here (your zone). Status badges show role, guest, dead, muted, jailed and frozen. Each row has Go to and Summon. Find anything searches the whole server for mobs, NPCs or players by name. |
| World | Announcements (system banner, global chat, or this zone only), weather, time of day, and world events with live timers (start and stop). Area cleanup clears drops or kills mobs in a radius. Respawn refills a zone's spawners. |
| Spawn | Where to place (at you, at the target, or at coordinates), a searchable mob list with count and overrides (name, tier, max HP), and ground drops with who may loot them. |
| Me | GM mode: God mode (no damage), Invisible (hidden from players, ignored by mobs; staff still see you), No-clip (walk through walls and water), Speed ×1–×5. Also Travel to any zone and coordinates. |
| Log | Every action this session, with its result and time. |
Inspect adds a Character sheet to the Target tab: level, gold, HP/MP, role, equipment, the full inventory (hover a stack to remove it) and every skill level. The stat editor then shows the player's current numbers as placeholders.
Audit reason#
The pencil at the bottom attaches a reason to everything you do until you clear it, for example "refund for bugged quest". It is saved with each action in Admin → Audit Log.
Roles#
What a staff member can do depends on their Admin role. Buttons for actions a role can't use are disabled.
| Role | Can use |
|---|---|
| Super admin, Admin | Everything |
| GM | Everything except gold grants |
| Moderator | Kick, mute, jail, freeze, whisper, inspect, revive, heal, teleport, announcements, clearing drops and GM self-tools |
| Content editor | Weather, time, events, spawning, clearing drops, killing mobs in an area, respawning zones, inspect and GM self-tools |
Gotchas#
- Destructive actions ask twice. Kick, kill, despawn, remove item, jail from the command bar, Kill all mobs and Respawn turn into Confirm? on the first click (or Enter). Click again within 3 seconds.
- Staff can't punish staff of their rank or higher. A moderator can't kick, mute, jail, freeze, kill, strip items from or edit the stats of a GM or an admin. Only a super admin outranks everyone.
- Kick is not a ban. The player can log straight back in. To keep someone out, ban them in Admin → Players. A player kicked mid-fight stays in the world for a few seconds, the same as any combat logout.
- Mutes and jail time use real minutes and keep running while the player is offline. A guest has no account to record a mute on, so their mute ends when they log out.
- Jail needs Crime & Law turned on and at least one faction jail with a placed cell. Admin jail uses the faction jail on the ground the player stands on, otherwise the first jail in the world. It adds no bounty, and Release moves the player to the jail's release point.
- Freeze holds a player until you unfreeze them or they log out. Death doesn't clear it, and nothing in the game can dispel it.
- GM mode lasts until you log out. Log back in and you are mortal, visible and at normal speed again. God mode blocks every damage source except a pet attacking you directly.
- Admin-spawned mobs don't respawn. They're named
[ADMIN] …unless you override the name. Respawn refills the zone's authored spawners and never re-creates admin spawns. - Zones share coordinates, so area actions always use your zone unless you pick another.
- "Your role can't do that" in the log means the button was reachable through the command bar but your role lacks that permission.
- The console only appears for accounts with an Admin role. Everyone else gets "Admin access denied" when they press F10.