Tell at a glance whether your live world is healthy — and what to do when it isn't.

Reading the Server Status Page

Studio → Status is the live health readout for your game server. It answers one question first — is my world healthy right now? — and then gives you the evidence behind that answer.

The page refreshes every 10 seconds while the tab is open (it pauses in a background tab to save on hosting costs), and Refresh forces an immediate check.

The Verdict Banner

The banner at the top is the whole page in one line.

VerdictMeaningWhat to do
✓ Running smoothlyTicks are well under budget, nothing has blocked the world recentlyNothing
◐ Under pressureWorking, but using more than half its tick budget, or it froze in the last 15 minutesCheck What's using the tick below; fine for a while, worth watching
⚠ Needs attentionPlayers are feeling this: over-budget ticks, a fresh freeze, boot errors, or an unreadable databaseRead the reasons listed, then the matching panel below

Under the headline is a plain-language list of every reason the verdict is what it is. If the verdict is good, that list says so and nothing else is needed.

Boot Errors

If the server hit errors while starting, a red panel appears directly under the verdict listing each failed step. This matters more than it looks: a world can run happily with a boot error and simply be missing content — a zone that never loaded, definitions that never synced.

Fix the underlying cause, then restart the server (publishing also applies a fresh reload).

What's Using the Tick

Your world advances in ticks — 20 per second by default, giving each tick a 50 ms budget. This panel shows the average cost of each game system per tick, largest first, with each bar drawn as a share of that budget.

  • Bars stay short — healthy. All systems together should sit well under the budget.
  • One bar dominates — that system is your bottleneck. The name tells you where to look (mobAI, combat, broadcast, and so on).
  • Panel says "Not reported by this server version" — your game server image predates this feature. Roll it to the latest image to see the breakdown.

Freezes & Slow Operations

This is the panel that explains stutter complaints. It merges two things into one newest-first timeline:

EntryWhat it is
World froze for NsThe entire world stopped advancing for that long — players saw everything stand still
A named operationSomething that held the server for a while: a world save, an editor sync, a publish apply, a database scan

Read them together. A freeze immediately after a named operation usually identifies the cause — that pairing is exactly how a recurring multi-second world freeze was traced to a database integrity scan.

The line underneath reports event-loop delay, which catches pauses no named operation covers (garbage collection, a busy host machine).

Server Build & Database

Two identity checks worth knowing:

FieldWhy it matters
Engine buildExactly which engine version is running. Compare it after a deploy to confirm your roll actually landed
DatabaseKind plus a short fingerprint. Catches the nasty split where the editor and the live server are quietly using different databases, so authored changes never reach players
Database healthTurns red when the world's data store stops answering — with a note if logins are being refused

Server Controls

ButtonEffect
Force SaveWrites all player data and world state to the database now
RestartRestarts the server; players are briefly disconnected. Relies on the process manager to bring it back
Stop ServerShuts down (saving first). It will not come back on its own — start it manually

Each asks for confirmation first. All three are disabled while the server is offline.

Gotchas

  • Offline but the server is running? The error message names the exact server address the Studio tried. On a hosted project that is your managed server, not localhost.
  • The tick breakdown and freeze list need a recent server image. Older servers simply omit them and the panels say so.
  • Effective tick rate below your tick rate means frames are being skipped to catch up — something is repeatedly blocking the world, and the freeze list will usually name it.