One-click managed game hosting with sharding and optional autoscale.
Managed Hosting (Studio Cloud)
> Available in private beta (fleet-capped). Managed hosting lets you put a game online without running your own server. Prefer to run your own box? Self-Hosting on a VPS works end-to-end too.
One-Click Provisioning
From your project dashboard you can provision a managed game server:
- Pick a plan — each plan includes a server slot; extra servers are available as an add-on.
- ED5 provisions a DigitalOcean VPS for your project, tracked in the control plane, and wires up the public play link.
- Lifecycle controls — deploy, restart, manage the domain, and watch status badges (provisioning → running) from the dashboard.
- Public play link — the shareable
/play/<slug>link resolves to your managed server automatically.
Multi-Server Sharding
Busy worlds can run across multiple managed game-server processes (shards). Players are balanced across shards, with cross-shard handoff and distributed social features, plus drain/recovery so a shard can be rolled without downtime. The dashboard shows per-project shard telemetry (desired vs. active shard count, max shards).
Autoscale (opt-in)
You can let a project automatically add shards under load. Autoscale is billed and consent-gated:
- Each autoscale shard costs the underlying droplet cost + $1.00/month.
- Turning it on requires an explicit two-step confirmation in the dashboard and a saved payment method.
- Leave it off and your project never scales beyond the servers you provisioned by hand.