What a spell pays the skills it trains, and how to retune it.

Cast XP

Every successful cast of an ability pays XP to that ability's Linked Skills — a heal trains Restoration, a fireball trains Destruction, a blink trains Arcana. It is paid once per cast, in proportion to what the cast actually did, and it is separate from the damage and kill XP a damage spell already earns.

Set it up

1. Open Database → Abilities and pick the ability. 2. On Costs & Effects, add the skill it should train under Linked Skills. No linked skill, no cast XP — and a linked ability's other XP (damage, kill shares) goes to those same skills too. 3. Leave Cast XP empty unless you want a specific number. Empty means automatic: the field's placeholder shows exactly what the cast will pay (Auto (8)), recalculated as you change mana cost and cooldown. 4. Optional — retune the automatic base for the whole world in Database → Skills → XP Rewards (see below). 5. Optional — change the anti-spam window in Database → Combat → Skill & XP → Cast XP Interval. 6. Save, then Publish. A managed server keeps its own database and only sees the change after a publish.

Fields

FieldWhereWhat it does
Linked SkillsAbilities → the ability → Costs & EffectsThe skills this ability trains. Every kind of XP it earns is split evenly between them (each share is at least 1). Empty = the ability trains nothing.
Cast XPAbilities → the ability → Costs & EffectsXP one full cast pays those skills. Empty = the automatic amount below. 0 = this ability never pays cast XP.
Action / Skill / Base XP / Tier MultiplierSkills → XP RewardsWhat one action pays. The cast_spell row's Base XP is the base of the automatic formula; craft is the fallback for recipes with no XP of their own.
Cast XP IntervalCombat → Skill & XPMinimum milliseconds between two cast-XP payouts for the same player and ability. Default 2000; 0 turns it off.

The automatic amount

Cast XP = 5 + (mana cost ÷ 10) + (cooldown seconds ÷ 4)

Expensive spells and long cooldowns are pressed less often, so they pay more per press. The 5 is the cast_spell Base XP from Skills → XP Rewards when you have authored one (the starter content ships 3), and the result is never below 1.

SpellManaCooldownPays
Healing250.5 s8
Grand Healing3000.5 s35
Heavenly Shield060 s20
Fireball500.7 s10

What counts as "the cast did something"

Kind of abilityPays when
DamageAt least one hostile target takes damage. Paid on the first hit — an area burst, a volley of arrows and a piercing beam each pay once, not once per victim.
HealIt restored health. The payout scales with how much: a heal that tops up half of what it could have healed pays half. Healing a full-health ally pays nothing.
Buff / debuff / statusAt least one status effect actually landed. One that was resisted, blocked by immunity or diminished away did nothing, so it pays nothing.
Convert resourceIt moved a resource.
Teleport / blink / pullSomething actually moved.
Summon / raise deadAt least one minion appeared.

Gotchas

  • A spell with no Linked Skills trains nothing. This is the most common
cause of "my Healing skill never levels" — the skill exists, the heal works, nothing links them.
  • A linked spell no longer trains your weapon skill. All XP from an ability
that links skills goes to those skills only. Before this, casting a Destruction-linked Fireball with a sword equipped sent half of the kill XP to your sword skill. An ability with no Linked Skills still trains the weapon (or its weapon type) as before.
  • Heals pay for healing, not for casting. Spamming a heal on a full-health
party pays nothing at all.
  • Casts out of combat pay half. Anything but a damage cast is halved while
neither you nor the ally you helped has dealt or taken damage recently.
  • The interval is per player and per ability. Casting the same buff five
times in two seconds pays once. Five different spells pay five times.
  • 0 means never. Empty means automatic — they are different values, and the
field keeps them apart.
  • Procs, chain bounces and channel ticks pay nothing extra. An on-hit
follow-up and every bounce of a chain belong to the cast that already paid; a channel that ticks twenty times pays on its first tick only.
  • Refused casts pay nothing — out of range, no target, not enough mana.
Neither do auto-attack swings the server fires for you.
  • World XP boosts still apply — event boosts, premium and xpGain
passives multiply it like any other award.
  • Publish after changing it. Cast XP lives on the ability row, the base on
the XP reward row, and the interval on the world's combat config — a managed server gets all three from a publish.

Why my cast paid nothing

The game server writes the reason to its log the first time each one happens (and again after a publish): no Linked Skills, Cast XP set to 0, the cast did nothing, or it landed inside the interval window.