3 guides
Getting Started
Learn what ED5 MMO Studio is and how it works.
Documentation
This documentation hub covers setup, map editing, combat systems, economy tools, content pipelines, deployment guidance, Studio AI workflows, Creator MCP onboarding, and how the included MMO systems fit together. Start with the beginner path if you are evaluating the product, or jump into specific systems if you are planning production.
Featured Guide Path
Start here if you want to use the built-in copilot or connect Claude through Creator MCP. This path covers setup, approvals, autopilot boundaries, and how AI provider or credit usage is intended to work.
3 guides
Learn what ED5 MMO Studio is and how it works.
2 guides
Everything inside the Studio desktop application, plus how it relates to Studio Web.
3 guides
The visual isometric map painting tool.
5 guides
Create weapons, armor, tools, materials, and consumables.
1 guides
Create quests with objectives, rewards, and story chains.
2 guides
Real-time, server-validated combat with AoE and crowd control.
3 guides
Player marketplace, direct trading, and shops.
2 guides
Procedural terrain with biomes, resources, and terrain variation.
2 guides
Toggle entire game systems on or off.
1 guides
Export, import, and migrate game data.
4 guides
Introduction to the plugin system for developers.
4 guides
Connect Claude or another MCP client to build your game with Studio AI tools.
3 guides
Complete PluginContext interface reference.
4 guides
Export your game and get players connected.